Summary
Everton Patitucci is an Associate Principal Security Engineer with 16 years of experience blending game development expertise and low-level security engineering to protect high-profile franchises like Call of Duty. He specializes in anti-cheat strategy, reverse engineering, obfuscation, and performance optimization across PC, consoles, and multiple architectures (x86/x64/ARM), with hands-on proficiency in Rust, C/C++, Go, Python and tooling in Windows/Linux. At Activision he has led technical strategy and implementation of client- and server-side detections, improving workflows and introducing new processes while mentoring and recruiting engineering talent. His background building portable game engines and tooling (Seed Framework) and shipping engine/graphics work for consoles gives him a rare combination of deep systems-level skill and practical game-dev product sense. Known for tinkering with low-level security, graphics and performance on GitHub, he brings a pragmatic, investigative approach to hard-to-detect threats and stealthy mitigations. Based in Quebec, he pairs meticulous reverse-engineering chops with the ability to frame long-term defensive strategy.
16 years of coding experience
15 years of employment as a software developer
Portuguese, English, French