Evgenii Golubev is a Senior Real-Time Path Tracing Engineer with nine years of graphics and rendering experience, currently advancing Omniverse RTX rendering at NVIDIA. He brings deep expertise from multiple senior roles at Unity—where he drove HDRP feature development, cross-platform shader libraries, and ML-based realistic digital human research—and earlier work on Direct3D and AR/VR at Microsoft. A proven contributor to high-profile open-source projects like Unity-Technologies/Graphics, Evgenii has implemented advanced screen-space effects and a physically based sky system, demonstrating both low-level shader mastery and system-wide performance optimization. His academic background in visual computing and applied mathematics underpins a research-driven approach to photorealistic rendering and radiative transfer, while his move to NVIDIA signals a focus on production-grade, hardware-accelerated path tracing.
9 years of coding experience
9 years of employment as a software developer
Master's degree Visual Computing, Master's degree Visual Computing at Universität des Saarlandes
Specialist's degree Applied Mathematics, Specialist's degree Applied Mathematics at Northern (Arctic) Federal University
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Graphics Programmer
Contributions:60 reviews, 1839 commits, 18 PRs in 4 years 3 months
Contributions summary:Evgenii made significant contributions to the Unity Graphics repository, focusing on the Scriptable Render Pipeline, by implementing new rendering features and optimizing existing ones. The commits showcase the user's work on core shader libraries, particularly with changes related to screen space reflections and the implementation of a new, advanced physically-based sky system. Furthermore, the user refactored and improved rendering code within various shaders and passes, indicating an understanding of the pipeline's internal workings.
Contributions:2 PRs, 1560 pushes, 157 branches in 2 years 2 months
renderscriptingloopscriptable
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