Evgenii Golubev

Senior Real-Time Path Tracing Engineer

California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Evgenii Golubev is a Senior Real-Time Path Tracing Engineer with nine years of graphics and rendering experience, currently advancing Omniverse RTX rendering at NVIDIA. He brings deep expertise from multiple senior roles at Unity—where he drove HDRP feature development, cross-platform shader libraries, and ML-based realistic digital human research—and earlier work on Direct3D and AR/VR at Microsoft. A proven contributor to high-profile open-source projects like Unity-Technologies/Graphics, Evgenii has implemented advanced screen-space effects and a physically based sky system, demonstrating both low-level shader mastery and system-wide performance optimization. His academic background in visual computing and applied mathematics underpins a research-driven approach to photorealistic rendering and radiative transfer, while his move to NVIDIA signals a focus on production-grade, hardware-accelerated path tracing.
code9 years of coding experience
job9 years of employment as a software developer
bookMaster's degree Visual Computing, Master's degree Visual Computing at Universität des Saarlandes
bookSpecialist's degree Applied Mathematics, Specialist's degree Applied Mathematics at Northern (Arctic) Federal University
github-logo-circle

Github Skills (13)

reflections10
reflection10
3d-graphics10
render10
pipe10
pipeline10
performance-optimization9
mathematics8
dotnet-core8
math8
csharp8
c-language3
cprogramming-language3

Programming languages (4)

C#CSSC++HTML

Github contributions (5)

github-logo-circle
Unity-Technologies/Graphics

Nov 2016 - Feb 2021

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Programmer
Contributions:60 reviews, 1839 commits, 18 PRs in 4 years 3 months
Contributions summary:Evgenii made significant contributions to the Unity Graphics repository, focusing on the Scriptable Render Pipeline, by implementing new rendering features and optimizing existing ones. The commits showcase the user's work on core shader libraries, particularly with changes related to screen space reflections and the implementation of a new, advanced physically-based sky system. Furthermore, the user refactored and improved rendering code within various shaders and passes, indicating an understanding of the pipeline's internal workings.
renderpost-processingpipelinescriptableunity
Scriptable Render Loop
Contributions:2 PRs, 1560 pushes, 157 branches in 2 years 2 months
renderscriptingloopscriptable
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Evgenii Golubev - Senior Real-Time Path Tracing Engineer