Summary
Evgenii Gubenko is a Lead Developer with 15 years building and porting high-performance games and multimedia apps across mobile, desktop and console platforms. He blends deep C/C++ systems expertise with cross-platform graphics and audio engineering—having migrated engines to modern APIs (BGFX/Vulkan), implemented GPU-based water simulation, and built a custom cross-platform audio framework and toolchain. Comfortable across the full stack, he also authors backend services (Node.js/Postgres/Prisma) and unifies build and resource pipelines with CMake for multi-platform releases. His experience spans major titles and consoles (PS4, Xbox One, Switch) as well as mobile performance tuning, profiling and platform integration. Based in Barcelona, he pairs hands-on technical execution with team leadership and a practical knack for turning legacy tech into modern, maintainable systems.
14 years of coding experience
11 years of employment as a software developer
Specialist, Software for Computers and Automation Systems, Specialist, Software for Computers and Automation Systems at Murmansk State Technical University
Russian, English