Evgeny Adamenkov is a Senior AI Programmer with 10 years building robust navigation and behavior systems for AAA and large-scale online games, currently at Bethesda Game Studios in Dallas. He has led AI navigation and formation systems for high-profile titles including Call of Duty: Modern Warfare III and contributed movement, cover, and vehicle AI at Rockstar and Obsidian. Comfortable operating solo or mentoring teams, he redesigned navigation stacks at Roblox for extensibility and scaled solutions across diverse engines like CryEngine, Unreal, and Unity. His background in mathematics (MSc, MSU) and a professional AI certificate from Stanford underpin a practical, research-informed approach to pathfinding and obstacle avoidance. Notably, he has repeatedly delivered autonomous navigation features—ranging from jetpack jump nav to Hybrid A* vehicle projects—while providing tooling that empowers designers and animators. He blends deep technical craft with a history of shipping playable, production-grade AI across shifting studio conditions.
10 years of coding experience
4 years of employment as a software developer
Lomonosov Moscow State University
Professional Certificate Artificial Intelligence, Professional Certificate Artificial Intelligence at Stanford University
Make EPUB eBook out of LiveJournal blog http://alexandrov-g.livejournal.com (with author's comments, images, and embedded YouTube objects).
Contributions:44 commits, 1 PR, 300 pushes in 1 year 6 months
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Evgeny Adamenkov - Senior AI Programmer at Bethesda Game Studios