Summary
Evgeny Gorodetsky is a Lead Graphics & AI Software Engineer with 15+ years building cross-platform 3D graphics and desktop applications, currently shaping UI architecture and tracing tools for graphics performance at YADRO. He brings deep native C++ expertise across Windows, Linux and macOS, a decade of experience with graphics tooling at Intel, and practical mastery of Qt Quick for polished UI/UX. His background spans rendering research and engine optimization (notably with O3DE at Huawei), managed UI work in C#, and automation in Python, making him fluent across both low-level graphics pipelines and end-user interfaces. An active open-source developer, he maintains MethaneKit, a personal 3D graphics project on GitHub, and balances intense engineering focus with a passion for travel and photography that often informs his visual design sensibilities.
9 years of coding experience
21 years of employment as a software developer
PC operator Information Technologies. Computer Graphics., PC operator Information Technologies. Computer Graphics. at Educational Computer Centre
Post-Graduate Software development, Post-Graduate Software development at State University of Nizhni Novgorod named after N.I. Lobachevsky (UNN)
general medium Technical, general medium Technical at Nizhnij Novgorod Average General School № 35
Lomonosov Moscow State University
Russian, English