Evgeny Prikazchikov is a seasoned software engineer and team lead with over a decade of hands-on experience in real-time graphics, rendering and cross-platform engine development. Currently leading a team at Luxoft to deliver a GPU-accelerated, real-time preview of Radeon Pro Render, he combines low-level C++/Vulkan/OpenGL expertise with practical leadership in scrum, sprint planning and risk management. His background includes principal-level graphics work for automotive instrument clusters and coordinating multi-team deliveries across releases, demonstrating strong performance and optimization skills on both CPU and GPU. A longtime OpenGL/GLSL practitioner who builds his own cross-platform game engine, he brings a deep interest in photorealistic rendering and advanced 2D/3D math that continually informs his engineering decisions.
Contributions:1 review, 19 commits, 41 pushes in 3 years 4 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.