Evgeny Rodygin is a 3D graphics engineer with over a decade of experience building web-based 3D and WebGL solutions, currently developing 3D maps at 2GIS after contributing to PixCap's web animation editor. He has led web 3D teams at Artec3D and was a senior developer at Blend4Web, where he produced innovative shaders and tooling bridging Blender exporters (C/Python) with client-side JS/GLSL. Comfortable speaking the language of artists, he pairs hands-on 3D modeling and animation skills with deep browser-API expertise to deliver performant interactive experiences. An active open-source contributor, he has improved user-facing features in the popular Babylon.js engine around transform gizmos and AdvancedDynamicTexture handling. He also explores AI and complex algorithms, bringing a research-inclined curiosity to practical production systems.
10 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at Bauman Moscow State Technical University
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Front-end Developer
Contributions:8 commits, 5 PRs, 1 comment in 1 year 1 month
Contributions summary:Evgeny's contributions primarily focused on improving the Babylon.js engine's user interface and functionality. They addressed several bugs related to the AdvancedDynamicTexture, resolving issues with camera handling and pointer events. Additionally, the user made code style fixes and updated the styling. The user also worked on transform gizmos screen size, direction, and scale, demonstrating a focus on improving the user's interactive experience with the 3D engine.
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