Eythor Eythorsson

DevOps Engineer at sliptidy

Iceland
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Summary

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Senior
🎓
Top School
Eythor Eythorsson is a DevOps engineer with 11 years of hands-on experience building and operating software and automation systems from Iceland. He combines a solid academic foundation in computer science and mechatronics (MS and BS) with practical work across startups, academia, and industry — from co-founding sliptidy to platform work at Five Degrees Iceland. Comfortable across full-stack and systems-level concerns, he has contributed real-time structured-light and 3D reconstruction code (SLStudio) enhancing camera/projector APIs, visualization, and triangulation pipelines. Eythor also brings teaching and research experience at Reykjavik University, translating complex algorithms and hardware control into usable course material and control software. Known for pragmatic problem-solving and attention to user experience, he pairs low-level engineering fluency with a knack for improving developer workflows. Outside work he’s a cat owner, hinting at a patient, detail-oriented temperament.
code10 years of coding experience
job1 year of employment as a software developer
bookMaster of Science - MS, Mechatronics, Robotics, and Automation Engineering, Master of Science - MS, Mechatronics, Robotics, and Automation Engineering at Reykjavik University
languagesEnglish, Icelandic, Danish
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Github Skills (10)

computer-vision10
opencv10
c-language10
cprogramming-language10
visualizations9
3d-reconstruction9
3d9
qt9
visualization9
opengl8

Programming languages (1)

C++

Github contributions (4)

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jakobwilm/slstudio

Jun 2015 - May 2017

SLStudio -- Real Time Structured Light. A comprehensive software suite for capturing and reconstructing 3D scenes with a camera-projector pair.
Role in this project:
userFull-stack Developer
Contributions:8 commits, 6 pushes, 5 comments in 1 year 11 months
Contributions summary:Eythor made several changes focused on enhancing the functionality and user experience of the SLStudio software. They addressed bugs in the projector control API (ProjectorLC3000), adjusted display settings, and added a new "Depth Image" view to the application. Further improvements included changes to camera and triangulation modules, as well as modifications to the point cloud visualization, including use of a double buffer, integrating features, and display enhancements.
capturinglightstructuredcamera3d-scenes
Contributions:4 pushes in 1 day
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Eythor Eythorsson - DevOps Engineer at sliptidy