Fabian Bruhin

Senior Environment Artist (Modeling Texturing) at Iklo Studios

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Fabian Bruhin is a Senior Environment Artist based in Vancouver with a decade of hands-on experience creating stylized and photoreal PBR environments for games, TV and feature animation. He has shipped art on high-profile titles like The Addams Family 2, Barbie Dreamhouse and Baymax Dreams, and currently builds modular worlds and production-ready materials for Unreal Engine 5 at Iklo Studios. Proficient across Maya, ZBrush, Substance Designer/Painter and ShotGrid, he combines look development, set dressing and PCG/blueprint tooling to bridge artistic vision and pipeline efficiency. Fabian’s background in motion capture and founding a small web/graphics studio gives him a rare mix of technical problem-solving and design-driven storytelling. He’s open to game and animation opportunities where meticulous asset craft meets narrative-driven worldbuilding.
code10 years of coding experience
job1 year of employment as a software developer
bookDigital Media and IT Diploma Digital Media and IT, Digital Media and IT Diploma Digital Media and IT at NAIT (Northern Alberta Institute of Technology)
bookDiploma 3D Modeling for Animation & Game, Diploma 3D Modeling for Animation & Game at Art Institute of Vancouver
bookDesign and Motion Graphics Graphic Design, Design and Motion Graphics Graphic Design at DevStudios/Pixel Blue College
languagesGerman, German, English

Github contributions (2)

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Synthetikaryote/TrumpWarsArt

Mar 2017 - Apr 2017

Contributions:6 pushes in 1 month
DlnHancock/Its-Bedtime

Jul 2015 - Nov 2015

Contributions:38 pushes in 4 months
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Fabian Bruhin - Senior Environment Artist (Modeling Texturing) at Iklo Studios