Summary
Fabian Bruhin is a Senior Environment Artist based in Vancouver with a decade of hands-on experience creating stylized and photoreal PBR environments for games, TV and feature animation. He has shipped art on high-profile titles like The Addams Family 2, Barbie Dreamhouse and Baymax Dreams, and currently builds modular worlds and production-ready materials for Unreal Engine 5 at Iklo Studios. Proficient across Maya, ZBrush, Substance Designer/Painter and ShotGrid, he combines look development, set dressing and PCG/blueprint tooling to bridge artistic vision and pipeline efficiency. Fabian’s background in motion capture and founding a small web/graphics studio gives him a rare mix of technical problem-solving and design-driven storytelling. He’s open to game and animation opportunities where meticulous asset craft meets narrative-driven worldbuilding.
10 years of coding experience
1 year of employment as a software developer
Digital Media and IT Diploma Digital Media and IT, Digital Media and IT Diploma Digital Media and IT at NAIT (Northern Alberta Institute of Technology)
Diploma 3D Modeling for Animation & Game, Diploma 3D Modeling for Animation & Game at Art Institute of Vancouver
Design and Motion Graphics Graphic Design, Design and Motion Graphics Graphic Design at DevStudios/Pixel Blue College
German, German, English