Summary
Fabian Fröding is a game programmer and software engineer with eight years of experience building gameplay and UI systems, primarily using C++ in Unreal Engine. He combines software architecture sensibilities with hands-on implementation, recently integrating telemetry and live services via Azure PlayFab at DoubleMoose Games. His background spans embedded C development, web-based data visualization (JavaScript, Vue, Plotly) and QA-driven UX work, giving him a broad systems-to-UX perspective. Trained in software engineering and specialized studies in AI for game programming and game UX, he brings both technical depth and player-focused design instincts. Fluent in interdisciplinary environments, he also has unconventional training in Japanese language and martial arts, reflecting a disciplined, globally curious approach to problem solving.
8 years of coding experience
1 year of employment as a software developer
User Experience for Games, User Experience for Games at University of Skövde
Diploma of Education in Martial Arts, Diploma of Education in Martial Arts at Qufu Shaolin Kung Fu School
Diploma of Education in Japanese Language, Diploma of Education in Japanese Language at Shibuya Gaigo Gakuin
AI for Game Programming I & II, Computer Science, AI for Game Programming I & II, Computer Science at Uppsala University
Bachelor's degree in Software Engineering and Management, Bachelor's degree in Software Engineering and Management at University of Gothenburg