Fabian Schmidt

Graphics Software Engineer at LunarG

Zurich, Zurich, Switzerland
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Summary

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Senior
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Top School
Fabian Schmidt is a graphics software engineer with 14 years of experience specializing in real-time rendering, Vulkan/OpenGL, and C/C++ systems programming, currently working on graphics capture and replay at LunarG. He has led GPU-compute and multi-GPU rendering efforts, shipped rendering features at EA for Frostbite titles, and built a custom path-traced engine and embedded media tooling for interactive installations. Fabian combines strong computer-vision and OpenCV expertise with hands-on hardware and sensor prototyping, having designed weatherproof LED displays and sensor buoys using C++, Go, and LoRa. Comfortable moving between research, product prototyping and production code, he also shapes roadmaps, hires and presents technical strategy. Based in Zurich, he brings a rare blend of low-level graphics engineering and practical exhibition/design experience that surfaces in both high-performance engines and creative interactive systems.
code13 years of coding experience
job6 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Ludwig-Maximilians-Universität München
languagesEnglish, German
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Github Skills (45)

physics-engine10
simulation10
vulkan10
raytracing10
volume-rendering10
collision-detection10
collision10
render10
data-structure10
stl10
physics10
collada10
asset-pipeline10
compression10
fbx10

Programming languages (2)

C++C

Github contributions (5)

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crocdialer/vierkant_projects

Jan 2020 - Feb 2023

Project repository for applications built with the vierkant rendering framework
Contributions:4 releases, 365 commits, 14 PRs in 3 years 1 month
crocdialer/kinski_projects

Jan 2016 - Oct 2019

Contributions:458 pushes, 3 branches in 3 years 9 months
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Fabian Schmidt - Graphics Software Engineer at LunarG