Fabian Wahlster

AI Performance Engineer at AMD Silo AI

Espoo, Finland
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Summary

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Rockstar
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Top School
Fabian Wahlster is an AI Performance Engineer with 7+ years of game engine, rendering and XR platform experience, currently focusing on performance at AMD Silo AI. He has shipped engine and console-grade graphics across Remedy’s Northlight (Control, Alan Wake 2) and PS5/XSX ports, contributed an OpenXR runtime for the Varjo XR-4, and led GPU-focused work at UX3D. Skilled in C++, C#, Rust and low-level APIs (DirectX11/12, Vulkan, SPIR-V, PS5), he combines shader compiler and tooling experience (AMDGPU compiler, SPIR-V DSL Spear) with practical product delivery. His open-source contributions include substantial front-end and renderer architecture work for the widely used Khronos glTF Sample Viewer. Based in Espoo and trained at TUM in Games Engineering, he brings a rare blend of console/engine shipping pedigree and cross-platform graphics tooling expertise. An under-the-radar strength is his habit of translating shader/compiler research into deployable runtime tooling that accelerates studio pipelines.
code7 years of coding experience
job11 years of employment as a software developer
bookMaster-Abschluss Informatik Games Engineering, Master-Abschluss Informatik Games Engineering at Technical University of Munich
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Github Skills (7)

webgl10
javascript10
3d-graphics10
gltf10
front-end-development10
texture-mapping10
camera9

Programming languages (4)

C#C++CJavaScript

Github contributions (5)

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Physically-Based Rendering in glTF 2.0 using WebGL
Role in this project:
userFront-end Developer
Contributions:114 commits, 5 PRs, 45 pushes in 1 year 6 months
Contributions summary:Fabian primarily focused on developing and refining the front-end of the glTF sample viewer. Their work involved outlining the renderer structure, defining camera and node classes, and implementing support for loading and displaying textures and materials. Further commits refactored classes, reorganized the source code, and added support for features like texture transforms, and implemented the loading of the model and assets.
webglwebgl2playcanvascolladaphysically-based-rendering
Fork of AMD GPUOpen Compressonator tool , for the purpose of further enhancing glTF support. and prototyping for ETC1S CRN, CTTF_128 Universal Formats, Transcoders, and Supercompression
Contributions:7 commits, 2 PRs, 1 push in 2 months
amdcompressonatorprototypingenhancingpurpose
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Fabian Wahlster - AI Performance Engineer at AMD Silo AI