Fabien Chéreau

Chief Executive Officer at Stellarium Labs

Tamarin, Black River, Mauritius
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Summary

🤩
Rockstar
🎓
Top School
Fabien Chéreau is a seasoned software engineer and CEO with 23 years' experience building high-performance scientific and visualization software, and leading Stellarium Labs since 2017. He is the author and principal maintainer of Stellarium, an award-winning open-source astronomy application used by over 15 million people, and continues to contribute low-level rendering and OpenGL ES2 fixes to the project. His background spans research engineering roles at ESO and Observatoire de Paris, where he designed archive visualizers, survey monitoring tools and real-time payload software for space missions. Equally comfortable in C++, Java and graphics shader work, he pairs deep technical craftsmanship with product and project management skills. Based in Mauritius, he brings a rare blend of academic rigor in signal processing and hands-on systems engineering to commercial and open-source undertakings.
code23 years of coding experience
job16 years of employment as a software developer
bookSignal Processing, Signal Processing at Tampere University of Technology 1965-2018
bookMaster's degree Computer Science, Master's degree Computer Science at INSA Lyon - Institut National des Sciences Appliquées de Lyon
languagesGerman
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Github Skills (10)

c1710
c-language10
cprogramming-language10
c1110
opengl10
shader10
render10
graphics-programming10
rendering10
opengl-es9

Programming languages (7)

TypeScriptC++CVueBitBakePostScriptPython

Github contributions (5)

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Stellarium/stellarium

Jul 2002 - Dec 2019

Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Role in this project:
userBackend Developer
Contributions:1 release, 3162 commits, 3 PRs in 17 years 8 months
Contributions summary:Fabien appears to be fixing bugs related to drawing a star pointer and other StelPainter features. They've made changes to the StarMgr module for star rendering and also to the StelSkyDrawer and StelCore modules to use GL POINTS instead of triangles. They've worked on modifying the shaders to support OpenGL ES2. The commits also reveal changes in various modules and files, with a focus on rendering, and potentially performance optimizations within the Stellarium project.
unixc-plus-plusrealisticreal-timeuniverse
Stellarium/stellarium-web

Jun 2018 - Sep 2019

An open source planetarium running in your web browser
Contributions:2 PRs, 79 pushes, 3 branches in 1 year 3 months
browserjstreeplanetariumthreejsweb-browser
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