Fabio Alessandrelli

Co-Founder CTO at Ludi Dorici

Marche, Italy
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Summary

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Top expert inCross-Platform Game Development and Engine Technologies
Fabio Alessandrelli is a seasoned software engineer and Co-Founder/CTO with 14 years of experience building games and web-enabled engines from Italy’s Marche region. He blends full-stack and backend expertise—particularly in WebRTC/WebSocket networking, HTML5 exports and C++ bindings—evidenced by notable contributions to the widely used Godot Engine and its documentation. As a pragmatic builder who runs a game studio and an independent publishing venture, he pairs entrepreneurial leadership with hands-on development of CI/build systems and platform integrations. A self-described life hacker and traveler, he brings curiosity and creative problem-solving to technical challenges, often focusing on making complex engine features accessible to developers.
code14 years of coding experience
job2 years of employment as a software developer
bookBachelor's Degree, Computer Science, 108 (9.8), High School, Science, 91, Bachelor's Degree, Computer Science, 108 (9.8), High School, Science, 91 at Università di Camerino
languagesItalian, English
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Stats
41reputation
6kreached
2answers
0questions
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Github Skills (38)

godot10
javascript10
c-language10
game-engine10
apidoc10
game-dev10
websocket10
networking10
doc10
gdscript10
websockets-client10
api10
html10
web-development10
game-development10

Programming languages (15)

JavaC++CGoMustacheJSONPerlHTML

Github contributions (5)

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godotengine/godot-cpp

Jul 2018 - Jan 2023

C++ bindings for the Godot script API
Role in this project:
userBack-end Developer
Contributions:63 reviews, 90 commits, 92 PRs in 4 years 7 months
Contributions summary:Fabio primarily contributed to the C++ bindings for the Godot script API, fixing bugs and adding new features to improve the functionality and compatibility of the bindings. Their work included addressing issues with default parameter types and pointer support for virtual methods. They also focused on resolving problems related to object creation/deletion, ensuring proper initialization for extended objects, and improving the handling of object parameters. Furthermore, the user added support for passing and returning reference-counted objects.
apicppgdscriptc-bindingsgodot
Demonstration and Template Projects
Role in this project:
userFull-stack Developer
Contributions:7 reviews, 23 commits, 23 PRs in 6 years 4 months
Contributions summary:Fabio contributed several demos related to networking in Godot, focusing on WebRTC and WebSocket technologies. They implemented minimal WebRTC connection examples and a signaling server, demonstrating expertise in real-time communication protocols. Further contributions include the creation of WebSocket-based chat and multiplayer demos, showcasing their ability to build interactive applications with networking capabilities.
templategodot3godot
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Fabio Alessandrelli - Co-Founder CTO at Ludi Dorici