Fabio Di Francesco is a Senior Software Engineer with nine years of professional experience and a deep background that spans C++ systems, game engines, Unity3D, and full-stack web applications. He has shipped production systems for diverse domains—real-time streaming and rendering, console game engine ports, CAD-like photovoltaic design tools, and enterprise web portals for payments, waste management and fraud monitoring—using technologies from C++ and C# to Java Springboot, ASP.NET, Laravel, Vue and React. Comfortable across backend microservices, CI/CD, and frontend SPAs, he pairs pragmatic engineering with system-level thinking gained from early work on custom graphics engines and embedded HTTP servers. Recently he has been exploring Rust through open-source demos including an axum+SeaORM dashboard, a Bevy-based game remake, and contributions to RedoxOS, reflecting a commitment to modern, memory-safe systems. Based in Aosta, Italy, Fabio brings a rare combination of low-level performance expertise and practical full-stack delivery that helps bridge prototype engines and scalable production services.
9 years of coding experience
16 years of employment as a software developer
Bachelor's degree, Computer and automatic engineering, Bachelor's degree, Computer and automatic engineering at Università degli Studi di Parma
A tilemap rendering crate for bevy which is more ECS friendly.
Contributions:12 pushes, 2 branches in 1 year 7 months
crateecsbevygamedevrust
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