Fabrice Lété

Staff Engineer, Core Engine at Unity

Mons, Hainaut, Belgium
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Summary

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Rockstar
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Top School
Fabrice Lété is a Staff Engineer in Core Engine at Unity with over a decade of hands-on experience building game engines and low-level systems in C and C++. He has a strong pedigree in console and cross-platform engine work (Xbox 360, PS3) and has driven DOTS/ECS R&D and training at Unity, blending research with practical performance engineering. A former lecturer who taught advanced C++ and low-level programming, he’s comfortable explaining complex systems to engineers and students alike and enjoys public speaking. His background spans physics, networking, input/sound libraries and build systems, reflecting a full-stack engine mindset from gameplay to platform APIs. Based in Mons, Belgium, he’s a retro-computing enthusiast whose curiosity about old hardware informs pragmatic, efficient designs today.
code10 years of coding experience
job19 years of employment as a software developer
bookMaster, Computer Science, Master, Computer Science at UMONS
bookAthenée Royal de Mons
languagesEnglish, French
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Github Skills (42)

unity-dots10
entity10
multicore10
auto-vectorization10
system10
simd10
csharp10
documentation10
unity3d10
json9
api9
json-serialization8
messagepack8
msgpack8
json-parser8

Programming languages (3)

C#C++Ruby

Github contributions (5)

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Unite 2019 - Converting Scene Data to DOTS (samples)
Contributions:2 commits, 1 push in 5 days
pytorchunitedeep-learningcomputer-visionconverting
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:2 reviews, 19 commits, 9 pushes in 2 years 2 months
unity3dunitydotsunity-dots
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Fabrice Lété - Staff Engineer, Core Engine at Unity