Fabrizio Spadaro

Technical Lead at Zell

Berlin, Germany
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Summary

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Senior
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Top School
Fabrizio Spadaro is a Technical Lead and full-stack product engineer based in Berlin with 8+ years of experience building scalable web and mobile products. He has led end-to-end migrations and platform modernizations—most recently moving a Python/MongoDB stack to TypeScript/Postgres on AWS—and built operational DevOps pipelines with CI/CD, Docker, and Coolify. Fabrizio combines backend expertise (APIs, Postgres, Redis, vector DBs) with frontend and mobile delivery (Next.js, React Native/expo), and has shipped production AI features such as streaming chatbots and a multi-stage sales call scoring pipeline using RAG. He also brings game-development sensibilities to performance-focused WebGL work and has a track record mentoring junior engineers and reducing infrastructure costs through custom tooling. Notably, he bridges product and infrastructure: designing deployment systems while directly implementing ML-enabled product features that learn from production data.
code8 years of coding experience
job4 years of employment as a software developer
bookFullStack Developer, Web Development, FullStack Developer, Web Development at Le Wagon
bookDiploma liceo scientifico con indirizzo informatico, Diploma liceo scientifico con indirizzo informatico at Istituto Margherita Hack bari
languagesEnglish, Italian
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Stackoverflow

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Github Skills (59)

postgresql10
unity2d10
zod10
unity-ecs10
entities10
render10
prisma10
turborepo10
tailwindcss10
entity-component-system10
unity-dots10
unity3d10
bull9
authentication9
trpc9

Programming languages (5)

TypeScriptJavaScriptShaderLabRubyPython

Github contributions (5)

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Contributions:21 commits, 31 pushes, 1 branch in 2 months
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Contributions:23 commits, 9 PRs, 44 pushes in 2 years 4 months
renderspritesheetaseprite2dunity-dots
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