Fabrizio Spadaro is a Technical Lead and full-stack product engineer based in Berlin with 8+ years of experience building scalable web and mobile products. He has led end-to-end migrations and platform modernizations—most recently moving a Python/MongoDB stack to TypeScript/Postgres on AWS—and built operational DevOps pipelines with CI/CD, Docker, and Coolify. Fabrizio combines backend expertise (APIs, Postgres, Redis, vector DBs) with frontend and mobile delivery (Next.js, React Native/expo), and has shipped production AI features such as streaming chatbots and a multi-stage sales call scoring pipeline using RAG. He also brings game-development sensibilities to performance-focused WebGL work and has a track record mentoring junior engineers and reducing infrastructure costs through custom tooling. Notably, he bridges product and infrastructure: designing deployment systems while directly implementing ML-enabled product features that learn from production data.
8 years of coding experience
4 years of employment as a software developer
FullStack Developer, Web Development, FullStack Developer, Web Development at Le Wagon
Diploma liceo scientifico con indirizzo informatico, Diploma liceo scientifico con indirizzo informatico at Istituto Margherita Hack bari
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Contributions:23 commits, 9 PRs, 44 pushes in 2 years 4 months
renderspritesheetaseprite2dunity-dots
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