Summary
Fachry Putra is a Senior Game Programmer with 11 years in software and 8+ years specializing in real-time multiplayer systems built in Unity, having architected networking for competitive 3v3 mobile arenas and PC co-op Steam titles. He designs server-authoritative architectures, deterministic rollback netcode, client-side prediction, and custom state-sync for non-deterministic physics, and has led teams of up to seven engineers through complex migrations and zero-regression deliveries. Notable results include halving server memory usage, cutting input latency by 30% via WebRTC, and creating a reusable UPM multiplayer framework now powering multiple studio projects. Currently building FishNet + Steamworks cross-play infrastructure for a PC title at The Iterative Collective, he pairs deep debugging chops (desync/frame-diff analysis) with pragmatic engineering for shipping production games. Based in Jakarta, he combines studio- and engine-level systems design with hands-on implementation across client, server, and toolchains.
11 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Computer Science, 3.81, Bachelor's degree, Computer Science, 3.81 at Institut Pertanian Bogor (IPB)
English, Indonesian