Facundo Olano is a Senior Software Engineer from Argentina with over a decade of experience building scalable backend systems, distributed platforms, and developer tools. He has led platform and R&D initiatives as a Staff Engineer, driven production-grade improvements at high-traffic RTB systems, and most recently focuses on billing for a genomic testing company. A pragmatic polyglot, he’s shipped work in Erlang/Elixir, Python, Node.js and Rust, and has a strong track record automating deployments, performance tuning, and simplifying legacy architectures. His open-source projects—scrapers for the App Store and Google Play, ASO tooling, and a filesystem-based RPG—show a mix of practical data engineering and playful experimentation, reflecting both product-minded engineering and curiosity. Colleagues rely on him to turn complex distributed requirements into maintainable, production-ready services.
12 years of coding experience
14 years of employment as a software developer
Software Engineering Computer Software Engineering, Software Engineering Computer Software Engineering at University of Buenos Aires
Contributions:13 releases, 55 reviews, 319 commits in 7 years 5 months
Contributions summary:Facundo primarily focused on developing the back-end logic and functionality for scraping data from Google Play. They added core features such as retrieving application data and parsing relevant fields, including title, icon, installs, score, reviews, and description. The user expanded the functionality by incorporating additional fields like price, free status, and developer information while also fixing bugs and refactoring code. They also contributed to the structure for fetching app lists and included a search function.
Contributions:6 releases, 25 reviews, 272 commits in 9 months
Contributions summary:Facundo primarily focused on the development of core features for a filesystem-based RPG command-line interface. They implemented data structures for player and game objects, including features for item management, class changes, and basic gameplay mechanics like battles. The contributions demonstrate a solid understanding of Rust, data serialization using serde, and the design of a command-line application. The user was responsible for the initial setup of the project.
dungeonrustphprustlangfilesystem
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Facundo Olano - Senior Software Engineer at MARSIE