Fan Zhuang

Producer & Department2 Manager & Tech Manager at Mechanist Games

China
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Summary

👤
Senior
🎓
Top School
Fan Zhuang is a veteran game producer and technical leader with 12 years building ambitious mobile and online games from client frameworks to distributed server architectures. At Mechanist Games he leads the team behind the RTS mobile title War Clash, owning Unity C# client frameworks, Java-based distributed servers, DevOps, and automated testing pipelines. He previously rebuilt core server systems and gameplay subsystems (AI, combat, quest) for CityOfSteam and has hands-on experience across both server and client code, including PVP and trade systems. Known for combining product ownership with deep engineering, he moves fluidly between scheduling, architecture and shipping playable features. Based in China, he blends pragmatic production discipline with a developer’s appetite for creating great games.
code12 years of coding experience
job5 years of employment as a software developer
bookBachelor, Computer Sience, Bachelor, Computer Sience at Scut
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at South China University of Technology
languagesEnglish

Github contributions (3)

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alzq-zhf/ALBasicServer

Aug 2013 - Aug 2015

Contributions:7 commits in 2 years
alzq/ALBasicServer

Apr 2015 - May 2021

Contributions:34 pushes in 6 years 2 months
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Fan Zhuang - Producer & Department2 Manager & Tech Manager at Mechanist Games