Summary
Fan Zhuang is a veteran game producer and technical leader with 12 years building ambitious mobile and online games from client frameworks to distributed server architectures. At Mechanist Games he leads the team behind the RTS mobile title War Clash, owning Unity C# client frameworks, Java-based distributed servers, DevOps, and automated testing pipelines. He previously rebuilt core server systems and gameplay subsystems (AI, combat, quest) for CityOfSteam and has hands-on experience across both server and client code, including PVP and trade systems. Known for combining product ownership with deep engineering, he moves fluidly between scheduling, architecture and shipping playable features. Based in China, he blends pragmatic production discipline with a developer’s appetite for creating great games.
12 years of coding experience
5 years of employment as a software developer
Bachelor, Computer Sience, Bachelor, Computer Sience at Scut
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at South China University of Technology
English