Faq 

Software Engineer

Eu, Normandy, France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Faq is a seasoned software engineer based in Normandy, France with 14 years of experience focused on back-end systems and game server engineering. He is an active contributor to prominent open-source MMO projects such as TrinityCore and SkyFire, specializing in spell mechanics, damage calculations, auras, and database integrations for World of Warcraft emulation. His work demonstrates deep domain knowledge of game internals—implementing class-specific features (notably Death Knight spells), split-damage logic, and damage caps—while reliably fixing complex scaling and balance issues. Comfortable in C++ server environments, he brings a pragmatic, data-driven approach to debugging and feature implementation. Although primarily backend-focused, his contributions consistently touch both code and the underlying game data models, bridging gameplay design and technical execution.
code14 years of coding experience
github-logo-circle

Github Skills (12)

trinitycore10
mmo10
c-language10
wow-js10
game-development10
cprogramming-language10
emulation10
sql10
spelling10
spell10
scripting9
database-design8

Programming languages (20)

C#JavaC++CRustCMakeVueGo

Github contributions (5)

github-logo-circle
TrinityCore/TrinityCore

May 2012 - Sep 2020

TrinityCore Open Source MMO Framework (master = 11.0.7.58867, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.58558)
Role in this project:
userBack-end Developer
Contributions:39 reviews, 70 commits, 45 PRs in 8 years 5 months
Contributions summary:Faq primarily contributed to the back-end logic of the TrinityCore project, focusing on spell and game mechanic adjustments. Their work included fixing issues with spell scaling, correcting damage calculations, and implementing new spells and game features specific to the Death Knight class. Additionally, the user also made changes to database updates related to spells.
trinitycoreazerothcorelinuxmastermmo-framework
ProjectSkyfire/SkyFire_548

Aug 2012 - Dec 2012

SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Role in this project:
userBackend Developer
Contributions:17 commits in 4 months
Contributions summary:Faq primarily contributed to the server-side logic of the World of Warcraft emulator. Their work included fixing bugs, implementing new spells, and modifying existing game mechanics related to spells and auras. They also worked on database updates, including loot templates and spell script names, indicating a focus on core game systems and data integration. Furthermore, the user demonstrated an understanding of the game's internal workings by implementing functionality like split damage and damage caps.
full-featuredemulatorcpppandariatrinitycore
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Faq - Software Engineer