Faq is a seasoned software engineer based in Normandy, France with 14 years of experience focused on back-end systems and game server engineering. He is an active contributor to prominent open-source MMO projects such as TrinityCore and SkyFire, specializing in spell mechanics, damage calculations, auras, and database integrations for World of Warcraft emulation. His work demonstrates deep domain knowledge of game internals—implementing class-specific features (notably Death Knight spells), split-damage logic, and damage caps—while reliably fixing complex scaling and balance issues. Comfortable in C++ server environments, he brings a pragmatic, data-driven approach to debugging and feature implementation. Although primarily backend-focused, his contributions consistently touch both code and the underlying game data models, bridging gameplay design and technical execution.
Contributions:39 reviews, 70 commits, 45 PRs in 8 years 5 months
Contributions summary:Faq primarily contributed to the back-end logic of the TrinityCore project, focusing on spell and game mechanic adjustments. Their work included fixing issues with spell scaling, correcting damage calculations, and implementing new spells and game features specific to the Death Knight class. Additionally, the user also made changes to database updates related to spells.
SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Role in this project:
Backend Developer
Contributions:17 commits in 4 months
Contributions summary:Faq primarily contributed to the server-side logic of the World of Warcraft emulator. Their work included fixing bugs, implementing new spells, and modifying existing game mechanics related to spells and auras. They also worked on database updates, including loot templates and spell script names, indicating a focus on core game systems and data integration. Furthermore, the user demonstrated an understanding of the game's internal workings by implementing functionality like split damage and damage caps.
full-featuredemulatorcpppandariatrinitycore
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