Fatih Bakır

Principal Software Engineer at Roblox

San Jose, California, United States
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Summary

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Senior
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Fatih Bakır is a Principal Software Engineer with 11 years of systems and compiler-focused experience, currently leading engine foundation work at Roblox after prior roles at Apple and impactful internships at Google. He blends deep research pedigree—admitted to a funded PhD program at UCSB and years as a graduate student researcher and TA—with production engineering that improved compiler PGO and Edge TPU backend performance. Known for shipping performance-sensitive systems and tooling (including work that reduced model memory use dramatically and squeezed extra gains from PGO), he thrives at the intersection of compilers, graphics, and engine infrastructure. Based in San Jose but open to opportunities in Europe, he combines academic rigor with pragmatic delivery and a history of building novel tooling such as a web HDR image viewer during earlier research internships.
code11 years of coding experience
job8 years of employment as a software developer
bookDoctor of Philosophy - PhD , Computer Science, Doctor of Philosophy - PhD , Computer Science at UC Santa Barbara
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Orta Doğu Teknik Üniversitesi / Middle East Technical University
languagesEnglish
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4,639reputation
226kreached
92answers
8questions
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Github Skills (64)

boolean9
scale8
binding8
specification8
linux8
large-scale7
destruction7
vector6
highlighting6
memory-alignment6
deferred6
type-traits6
inline6
highlight6
constructor6

Programming languages (9)

C#TypeScriptJavaC++CoffeeScriptCJavaScriptWebAssembly

Github contributions (5)

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FatihBAKIR/v60

Jan 2021 - Dec 2021

Contributions:39 commits, 24 pushes, 2 branches in 11 months
FatihBAKIR/tipe

Sep 2018 - May 2021

Contributions:28 commits, 33 pushes, 2 branches in 2 years 7 months
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Fatih Bakır - Principal Software Engineer at Roblox