Summary
Fatih Canbekli is a Graphic Engineer and game developer with 8 years of experience building high-performance rendering, physics, and engine-level systems for mobile and real-time applications. He has led teams and startups, co-founding Antique Cat Productions where he architected a custom C++ physics engine and networked gameplay integrated with Unreal Engine, and later optimized Metal-based rendering for modern iOS devices at Magic Media. Comfortable across low-level systems—from compilers and serialization to shaders and netcode—he combines deep technical craftsmanship with practical product sense. He also brings a history of multidisciplinary collaboration (art, programming, freelancing) and a knack for making complex engine work feel “magical” to players.
8 years of coding experience
4 years of employment as a software developer
Undergraduate, Computer Engineering, Undergraduate, Computer Engineering at Yaşar Üniversitesi (Yaşar University)
İngilizce, German