Federico Barlotti is a versatile digital artist and freelance software developer based in Rome with 11 years of experience blending 2D/3D art, animation, UI/UX and both low- and high-level programming. He has built practical tooling for bookkeeping and client management as a self-employed professional and contributed backend camera systems and GUI work to the open-source OpenTomb engine. Fluent in English and Italian, he excels at translating creative briefs into technical solutions and enjoys tackling odd or niche projects that expand his toolkit. A hobbyist game and app developer who prefers C/C++ and champions Godot, he brings a maker’s curiosity to every assignment and a proven ability to ship interdisciplinary work.
11 years of coding experience
High School Diploma, Graphic Design, High School Diploma, Graphic Design at Liceo Artistico Francesco Arcangeli di Bologna
Contributions:44 commits, 3 PRs, 6 comments in 1 year 6 months
Contributions summary:Federico primarily focused on camera-related functionalities within the game engine. They implemented and refactored camera controls and collision checks, including camera follow behaviors. The user also appears to have worked on the GUI and related functionalities such as a crosshair, modifying code and including necessary libraries. They also modified the GUI interface.
Contributions:4 releases, 108 commits, 2 PRs in 1 year 8 months
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