Federico Saldarini is a Senior Software Engineer in San Francisco with 10 years of experience specializing in visual computing, AR/VR, computer graphics, and ML applied to real-time systems that bridge virtual and physical worlds. He has driven real-time 3D graphics and simulation for robotics and autonomous systems across Apple’s Special Projects, AIML, and Vision Products groups, shipping production-grade spatial media and perception features. His background spans research contributions at UC Berkeley and Cornell to commercial work on iOS and Unity/Unreal VR titles, showing fluency from prototype to product. Comfortable leading cross-disciplinary efforts, he combines systems-level engineering with creative signal- and graphics-focused problem solving. Federico’s unusual mix of formal music synthesis training and deep graphics/vision expertise gives him a strong intuition for time-based media and interactive experiences.
10 years of coding experience
13 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at University of Southern California
Bachelor of Music Music Synthesis, Bachelor of Music Music Synthesis at Berklee College of Music
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Portland State University
Contributions:40 commits, 33 pushes, 7 branches in 1 year 3 months
sdlgame-enginesdl2game-development
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