Summary
Fedor Gavrilov is a versatile freelance software engineer from Ukraine with 11 years of experience building games, 3D applications, and tools across C, C++ (modern techniques), Pascal, assembly, Lua, Python and Lisp. He has shipped graphics and editor work for CRPGs and casual games, integrated low-level input and Direct3D/OpenGL subsystems, and built custom playback/sequence software for HD LED hardware. Comfortable across WinAPI and scripting ecosystems, he blends systems-level performance thinking with game-focused tooling and editor design. Always curious about new technologies and computer science, he pivots between product development and freelance work while independently developing his own projects. A pragmatic polyglot developer, he often solves 3D and engine-level problems that lie between research and production.
11 years of coding experience
4 years of employment as a software developer
High School, High School at Krivoy Rog school #45
Bachelor’s Degree, Computer science, Bachelor’s Degree, Computer science at Kryvyi Rih Technical University
English, Russian, Ukrainian, 1337