Fedor Sinev

Software Engineer

San Diego, California, United States
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Summary

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Senior
🎓
Top School
Fedor Sinev is a software engineer with 16 years of hands-on experience in low-level systems and Windows API programming, specializing in C, C++, PHP, x86 assembly, and code injection techniques. He made notable contributions to the multiplayer modification Multi Theft Auto, which required reverse-engineering and binary hooking—demonstrating deep expertise in runtime patching and game-engine internals. Based in San Diego, he blends Unix and Windows development practices and has a particular interest in audio and computer engineering. Comfortable working close to hardware and the OS, he excels at solving hard problems that sit at the intersection of performance, interoperability, and reverse-engineering.
code16 years of coding experience
book(I'm just a highschool student!)
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Github Skills (15)

player10
grand-theft-auto10
reverse-engineering10
dll-injection10
replay10
scripting10
defold10
minetest9
multiplayer9
lua9
engine9
game-engine8
commercial8
sonic8
game-development7

Programming languages (1)

C++

Github contributions (4)

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fedorms/tmaster.xrns

Mar 2019 - Mar 2019

Contributions:16 commits, 15 pushes, 3 branches in 3 days
CrosRoad95/mtasa-blue

Aug 2010 - Nov 2010

Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.
Contributions:5 commits in 3 months
gamemulti-theft-autotheftdefoldnorth
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Fedor Sinev - Software Engineer