Felipe Alfonso is a Principal Programmer with over a decade of hands-on experience optimizing games across PC, console and web, currently specializing in Unreal Engine 5 performance engineering. He began as a graphic artist and evolved into a self-taught low-level developer focused on CPU/GPU/memory bottlenecks, runtime and loading-time optimizations, and cross-platform console ports (PS5/XSX/S and older gens). Felipe has shipped performance work on high-profile titles like Hogwarts Legacy, contributed front-end examples to the popular Phaser engine, and helped extend Epic’s UEFN physics systems. His blend of artistic sensibility and deep systems knowledge makes him adept at both visual quality and runtime efficiency, and he keeps sharp by writing assembly for retro platforms and painting in watercolor and oil.
Contributions:183 commits, 168 pushes in 1 year 3 months
Contributions summary:Felipe primarily contributed to the enhancement of the example scenes in the repository. The commits added new test cases to demonstrate various features, especially those related to camera control and the effects of lights. The contributions included the addition of new sprites and improvements to user interface components and visual displays. The primary focus of the work was improving the user experience within the examples.
Contributions:11 commits, 1 PR, 12 pushes in 1 year 4 months
gameboygame-boyflappy-birdgamebird
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.