Felipe Alfonso

Principal Programmer at Tanglewood Games

Santiago, Santiago Metropolitan Region, Chile
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Summary

🤩
Rockstar
Felipe Alfonso is a Principal Programmer with over a decade of hands-on experience optimizing games across PC, console and web, currently specializing in Unreal Engine 5 performance engineering. He began as a graphic artist and evolved into a self-taught low-level developer focused on CPU/GPU/memory bottlenecks, runtime and loading-time optimizations, and cross-platform console ports (PS5/XSX/S and older gens). Felipe has shipped performance work on high-profile titles like Hogwarts Legacy, contributed front-end examples to the popular Phaser engine, and helped extend Epic’s UEFN physics systems. His blend of artistic sensibility and deep systems knowledge makes him adept at both visual quality and runtime efficiency, and he keeps sharp by writing assembly for retro platforms and painting in watercolor and oil.
code11 years of coding experience
job9 years of employment as a software developer
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Github Skills (8)

javascript10
game-development10
webapi10
front-end-development9
canvas9
ui-design9
webgl9
uid9

Programming languages (5)

C++SCSSJavaScriptAssemblyPython

Github contributions (5)

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phaserjs/examples

Jan 2017 - Apr 2018

Phaser 3 Examples
Role in this project:
userFront-end Developer
Contributions:183 commits, 168 pushes in 1 year 3 months
Contributions summary:Felipe primarily contributed to the enhancement of the example scenes in the repository. The commits added new test cases to demonstrate various features, especially those related to camera control and the effects of lights. The contributions included the addition of new sprites and improvements to user interface components and visual displays. The primary focus of the work was improving the user experience within the examples.
phaser-3phaser
bitnenfer/flappy-boy-asm

Jan 2017 - May 2018

Flappy Bird clone made for the Game Boy.
Contributions:11 commits, 1 PR, 12 pushes in 1 year 4 months
gameboygame-boyflappy-birdgamebird
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