Felipe Anargyrou is a gameplay engineer with a decade of hands-on experience building client and server gameplay systems, currently shaping player-facing systems at Campfire Cabal. Self-taught and deeply focused on gameplay, he progressed from software support and data-migration tooling into progressively senior programming roles at Third Kind Games. He brings practical knowledge of both production pipelines and live-game logic, comfortable shipping features across the full gameplay stack. Based in Royal Leamington Spa, he blends indie-studio agility with enterprise discipline learned early in his career, and is known for turning design intent into robust, playable systems.
Contributions:1 release, 43 pushes, 1 branch in 1 month
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Felipe Anargyrou - Gameplay Engineer at Campfire Cabal