Summary
Felipe Bacim is a UX Prototyping Engineer at Apple with 13 years of experience bridging VR, HCI and computer graphics through research-driven product prototypes and production-ready UI systems. He holds a deep academic background as a PhD candidate focused on 3D interaction and has led operator UI design for the DARPA Robotics Challenge, blending C++, Python, ROS and Qt to make complex robot control usable. His career spans medical imaging, flexible touch hardware at Microsoft Research, crowdsourced VR knowledgebases and volume-rendering systems, showing a rare mix of low-level graphics expertise and human-centered design. Based in San Jose, he excels at turning usability research into actionable prototypes that inform both research and shipping products, and he often pairs experimental interaction techniques with practical engineering to accelerate R&D.
13 years of coding experience
4 years of employment as a software developer
Virginia Tech
B.Sc., Computer Science, B.Sc., Computer Science at Pontifícia Universidade Católica do Rio Grande do Sul
English, Portuguese