Felipe Bacim

UX Prototyping Engineer at Apple

San Jose, California, United States
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Summary

👤
Senior
🎓
Top School
Felipe Bacim is a UX Prototyping Engineer at Apple with 13 years of experience bridging VR, HCI and computer graphics through research-driven product prototypes and production-ready UI systems. He holds a deep academic background as a PhD candidate focused on 3D interaction and has led operator UI design for the DARPA Robotics Challenge, blending C++, Python, ROS and Qt to make complex robot control usable. His career spans medical imaging, flexible touch hardware at Microsoft Research, crowdsourced VR knowledgebases and volume-rendering systems, showing a rare mix of low-level graphics expertise and human-centered design. Based in San Jose, he excels at turning usability research into actionable prototypes that inform both research and shipping products, and he often pairs experimental interaction techniques with practical engineering to accelerate R&D.
code13 years of coding experience
job4 years of employment as a software developer
bookVirginia Tech
bookB.Sc., Computer Science, B.Sc., Computer Science at Pontifícia Universidade Católica do Rio Grande do Sul
languagesEnglish, Portuguese
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Github Skills (11)

robot5
robotics4
visualizer4
ros4
gazebosim3
rviz2
visualization2
rosbag2
planning1
motion-planning1
manipulation1

Programming languages (1)

C++

Github contributions (5)

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team-vigir/vigir_ocs_common

Dec 2012 - Jun 2015

Contributions:204 commits in 2 years 6 months
VT-CHCI/InsaneLlamas

Sep 2013 - Sep 2013

Contributions:3 commits in 1 day
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Felipe Bacim - UX Prototyping Engineer at Apple