Summary
Felipe Brigagão is a game developer from Minas Gerais, Brazil with eight years of software experience and over four years focused on building games and apps in Unity using C# (with additional experience in Java, C, and C++). He has shipped mobile, PC and web titles as a full-stack developer—crafting gameplay systems, optimizing performance for mobile, integrating SDKs, and handling publishing and save systems—at studios and as a freelancer. Currently at BGNS Studios and freelancing, Felipe brings practical hands-on expertise in hyper-casual and casual projects, performance tuning, and cross-platform adaptation. Beyond shipping games, he has applied his engineering background to robotics development and team leadership during his time at CEFET-MG, reflecting a blend of creative design and systems-level problem solving. Check his portfolio and GitHub for playable prototypes and deeper code samples that illustrate his iterative, optimization-minded approach.
8 years of coding experience
2 years of employment as a software developer
Bacharelado em Engenharia, Computer Engineering, Bacharelado em Engenharia, Computer Engineering at Centro Federal de Educação Tecnológica de Minas Gerais
Bacharelado Interdisciplinar Ciência e Tecnologia, Bacharelado Interdisciplinar Ciência e Tecnologia at Universidade Federal de Alfenas
English, Portuguese