Felipe Da Silveira is a C++-first AI researcher and game programmer with 12 years of experience building high-performance, data-driven systems for AAA and indie games. Based in London, he has shipped AI and engine work at Creative Assembly and Supermassive Games, upgrading engines to modern C++ standards and applying search and planning techniques like MCTS and A* to real gameplay problems. His academic background in Knowledge Representation and Reasoning informs research into emotionally-guided virtual actors and scene-constrained navigation for more realistic storytelling. Felipe combines deep profiling and low-level optimization (constexpr, cache-aware designs, multithreaded MPSC) with pragmatic tool and plugin development, enabling designers to iterate quickly. He also contributes to standards as a C++ expert with ISO WG21 and enjoys mentoring teams while exploring novel intersections between human behavior modeling and interactive systems.
12 years of coding experience
13 years of employment as a software developer
Master of Science - MSc Knowledge Representation and Reasoning, Master of Science - MSc Knowledge Representation and Reasoning at Federal University of the State of Rio de Janeiro
Contributions:2 releases, 122 commits, 82 pushes in 10 months
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