Summary
Felipe Dal Molin is a Lead Game Designer from Porto Alegre, Brazil, with 15 years in the industry and a track record of shipping titles across all major platforms. He rose through Aquiris (now Epic Games Brasil) from junior to principal designer, leading acclaimed projects like Horizon Chase and Wonderbox and contributing to licensed and sequel work such as Looney Tunes: World of Mayhem and Horizon Chase 2. A multidisciplinary maker with a background in industrial design, creative writing (MA), and partial computer science studies, Felipe bridges design, narrative and technical teams to craft cohesive player experiences. He co-founded indie studio Luderia, consults widely across Brazil, and regularly shares expertise through talks, workshops and articles—bringing both studio leadership and hands-on design craft to every project.
15 years of coding experience
11 years of employment as a software developer
Bachelor's Degree in Industrial Design, Graphic Design, Bachelor's Degree in Industrial Design, Graphic Design at Universidade Federal de Santa Maria
Master's Degree in Literature, Creative Writing, Master's Degree in Literature, Creative Writing at PUCRS - Pontifícia Universidade Católica do Rio Grande do Sul
Portuguese, English, Spanish