Summary
Felipe Espinoza is a senior programmer with two decades of experience in the video game industry and a deep technical focus on engine and console development. Comfortable in C++ and scripting languages like Lua, he has shipped titles across Xbox 360, Wii, PS3, Nintendo handhelds and PC, and has hands-on experience integrating platform services, memory management, and motion/AR peripherals. At studios from Behaviour Interactive to Ubisoft Blue Byte he has moved between gameplay, tools and core engine work—porting engines to Wii, building editors with wxWidgets, and leading client and mobile projects in Cocos2d-x and Unity. Based in Düsseldorf, he combines a lifelong passion for Nintendo hardware with practical leadership on live game launches and localization, and a habit of continually learning new tech to solve platform-specific challenges.
10 years of coding experience
16 years of employment as a software developer
Ingeniero de Ejecución en Gestión Informática, Computer Science, Ingeniero de Ejecución en Gestión Informática, Computer Science at INACAP
English, Spanish