Felipe H

Principal Software Engineer at Roblox

California, United States
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Summary

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Senior
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Top School
Felipe H is a Principal Software Engineer based in California with a decade of professional experience and deep roots in game development, originally writing gameplay, GUI systems, and visual scripting in Java and later in C# with Unity. He blends low-level gameplay expertise from early roles with modern mobile and embedded systems work—shipping Android, Kotlin multiplatform, and multimedia solutions for in-cabin experiences at Cruise. At Cruise he implemented custom ROS tooling, bespoke media pipelines, and cross-device UI architectures; he now applies that systems-level rigor at Roblox. Known for turning prototype game and graphics ideas into production-ready pipelines, Felipe pairs hands-on coding with thorough project documentation and tooling that accelerates teams. He holds a Computer Science degree from Universidade Federal de Santa Catarina and brings a pragmatic, multidisciplinary approach that spans games, mobile, and vehicle software.
code10 years of coding experience
job19 years of employment as a software developer
bookBachelor Computer Science, Bachelor Computer Science at Universidade Federal de Santa Catarina
languagesPortuguese, English
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Github Skills (33)

game-engine9
game-development9
open-source8
godot8
nodejs6
sailfishos6
vector-tiles6
geojson6
java6
null-safety6
mapbox-gl6
opengl5
opengl-es5
swift5
android5

Programming languages (3)

JavaC++Kotlin

Github contributions (5)

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team4186/season-2019

Jan 2019 - Oct 2019

Repository for tram 4186 robot code for FRC 2019
Contributions:1 push, 1 branch, 12 comments in 8 months
roboticstramrobotfrcros
team4186/empty-robot

Dec 2023 - Jan 2025

Contributions:8 pushes, 1 branch in 1 year 1 month
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