Summary
Felipe H is a Principal Software Engineer based in California with a decade of professional experience and deep roots in game development, originally writing gameplay, GUI systems, and visual scripting in Java and later in C# with Unity. He blends low-level gameplay expertise from early roles with modern mobile and embedded systems work—shipping Android, Kotlin multiplatform, and multimedia solutions for in-cabin experiences at Cruise. At Cruise he implemented custom ROS tooling, bespoke media pipelines, and cross-device UI architectures; he now applies that systems-level rigor at Roblox. Known for turning prototype game and graphics ideas into production-ready pipelines, Felipe pairs hands-on coding with thorough project documentation and tooling that accelerates teams. He holds a Computer Science degree from Universidade Federal de Santa Catarina and brings a pragmatic, multidisciplinary approach that spans games, mobile, and vehicle software.
10 years of coding experience
19 years of employment as a software developer
Bachelor Computer Science, Bachelor Computer Science at Universidade Federal de Santa Catarina
Portuguese, English