Felipe Lira

Principal Engineer - Platform Graphics

Copenhagen, Capital Region of Denmark
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Felipe Lira is a Principal Graphics Engineer and engineering leader with over a decade of experience building and shipping scalable rendering systems across mobile, VR and console platforms. He led Unity’s Universal Render Pipeline, owning product design and cross-team delivery for a renderer used by tens of millions of users, and now drives graphics and compute innovation at Arm. Felipe combines low-level shader and GPU optimization expertise with strong delivery discipline—breaking large scoped problems into test-driven, incremental deliveries across distributed teams. His open-source contributions to Unity’s Graphics repos show hands-on work on shaders, render passes and practical migration/optimization tasks that keep engines performant across many APIs. He’s equally at home mentoring teams and writing architecture docs, and he has a track record of shipping features that run on 25+ platforms while keeping an eye on developer experience. A published author on mobile toon shading, he brings both deep technical craft and product ownership to graphics engineering.
code11 years of coding experience
job15 years of employment as a software developer
bookB.S. Computer Science, B.S. Computer Science at Federal University of Ceara
bookB.S Computer Science & Computer Engineering, B.S Computer Science & Computer Engineering at University of Nebraska-Lincoln
languagesPortuguese, English
stackoverflow-logo

Stackoverflow

Stats
310reputation
32kreached
4answers
14questions
github-logo-circle

Github Skills (21)

shader10
compilation10
shaderc10
render10
urp10
graphics-programming10
pipe10
compile10
dotnet-core10
compiler10
pip10
csharp10
unity3d10
game-development9
provisioning-profiles6

Programming languages (6)

C#JavaC++CSSCHTML

Github contributions (5)

github-logo-circle
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Role in this project:
userFull-stack Developer (specializing in Universal Render Pipeline / Graphics)
Contributions:65 commits, 6 PRs, 30 pushes in 1 year 10 months
Contributions summary:Felipe primarily contributed to the Universal Rendering Examples project, implementing and refining various render passes. They added functionality such as custom camera controls and full-screen drawing capabilities. They also updated and fixed existing render passes, demonstrating a focus on graphics programming and the Universal Render Pipeline within the Unity engine. Further development included shader and project setup adjustments, suggesting experience integrating code changes.
refineandroidshadergraphcustom-rendererkotlin
Demo Project using the Universal RP from Unity3D
Role in this project:
userFull-stack Developer (focus on Unity/Game Development)
Contributions:2 reviews, 23 commits, 4 PRs in 2 years 4 months
Contributions summary:Felipe primarily contributed to the water system within the Unity project. Their work involved modifying shader code and render passes, specifically within the context of the Lightweight Render Pipeline (LWRP), now known as Universal Render Pipeline (URP). Key contributions include adapting the water system to API changes, optimizing planar reflections, and migrating from the experimental LWRP namespace. This suggests a focus on rendering, performance, and adapting to Unity's evolving rendering pipelines within the project.
unity3dunitydemo-project
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Felipe Lira - Principal Engineer - Platform Graphics