Summary
Felipe Nogueira is a Supervising Lead Technical Artist with over a decade of experience shaping tools, pipelines and technical art for AAA games and CG production. Based in Rockville, Maryland, he has led tech art at Bethesda Game Studios across major titles including Starfield and multiple Fallout releases, blending hands-on R&D with team leadership and cross-department communication. Felipe’s background spans character rigging, pipeline TD and CG supervision, giving him a rare full-stack technical-art perspective from asset creation to production automation. Known for fast learning and proactive collaboration, he excels at aligning art and engineering goals to deliver scalable workflows and polished in-game results. His career trajectory—from freelance Character TD to supervising lead—reflects a pattern of stepping into higher-impact roles while building tooling that accelerates teams.
10 years of coding experience
3 years of employment as a software developer
Certificate Art Fundamentals, Certificate Art Fundamentals at Sheridan College
Certificate 3D Animation for gaming and entertainment, Certificate 3D Animation for gaming and entertainment at Humber College
Portuguese, English