Felipe Resende

DevOps Engineer at Photon Engine

Minas Gerais, Brazil
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Summary

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Senior
🎓
Top School
Felipe Resende is a DevOps Engineer with 10 years of experience bridging game development and cloud infrastructure, currently working at Photon Engine. Trained in Systems Analysis and Electronics, he began building Unity projects in 2015 and has professional experience shipping multiplayer games, educational apps and tooling. He has worked across roles—from level design and gameplay programming to pedagogical training and event organization—bringing a rare mix of technical, design and teaching skills. At ZOOM and LABIRAS he led teacher training, school events and community game jams, reflecting a strong focus on developer and learner communities. Comfortable with both hands-on Unity development and production DevOps, he combines creative problem solving with operational rigor. Based in Minas Gerais, Brazil, he maintains a public portfolio showcasing diverse projects that highlight his illustration and animation passions alongside engineering.
code10 years of coding experience
job6 years of employment as a software developer
bookWeb Design, Web Design at Senac PI
bookAnálise e Desenvolvimento de Sistemas, Análise e Desenvolvimento de Sistemas at IFPI - Instituto Federal do Piauí
languagesPortuguese, English
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Github Skills (8)

unity3d5
console4
virtual-machine3
architecture3
collector3
garbage3
programming-language2
garbage-collector2

Programming languages (1)

ASP

Github contributions (5)

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Contributions:29 commits, 4 pushes in 10 days
FelipeRes/Munity

Dec 2016 - Jul 2017

Contributions:80 commits, 5 PRs, 59 pushes in 6 months
fightinggamesframeworkunityunity3d
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Felipe Resende - DevOps Engineer at Photon Engine