Felipe Resende is a DevOps Engineer with 10 years of experience bridging game development and cloud infrastructure, currently working at Photon Engine. Trained in Systems Analysis and Electronics, he began building Unity projects in 2015 and has professional experience shipping multiplayer games, educational apps and tooling. He has worked across roles—from level design and gameplay programming to pedagogical training and event organization—bringing a rare mix of technical, design and teaching skills. At ZOOM and LABIRAS he led teacher training, school events and community game jams, reflecting a strong focus on developer and learner communities. Comfortable with both hands-on Unity development and production DevOps, he combines creative problem solving with operational rigor. Based in Minas Gerais, Brazil, he maintains a public portfolio showcasing diverse projects that highlight his illustration and animation passions alongside engineering.
10 years of coding experience
6 years of employment as a software developer
Web Design, Web Design at Senac PI
Análise e Desenvolvimento de Sistemas, Análise e Desenvolvimento de Sistemas at IFPI - Instituto Federal do Piauí
Contributions:80 commits, 5 PRs, 59 pushes in 6 months
fightinggamesframeworkunityunity3d
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