Felippe Durán is a Senior Staff Game Engineer based in Sweden with 10+ years building multiplayer and backend systems for mobile games, from hit titles like Tennis Clash to large-scale city-simulation prototypes. He architects server-side systems, networking protocols, and IaC-driven deployments (Kubernetes, FluxCD) to support thousands of concurrent players and hundreds of simulated cities, and has hands-on experience with client-side prediction and reconciliation. A generalist who progressed from gameplay features to technical leadership, he has led teams of 20+ engineers, defined unified module architectures, and translated product requirements into resilient services. He also contributes to open-source game server tooling—refactoring Pitaya to improve maintainability and backwards compatibility—reflecting a focus on pragmatic, long-lived engineering. With an MEng from USP and cross-disciplinary experience in electrical engineering and business, he blends systems thinking with operational rigor to ship scalable live games.
10 years of coding experience
9 years of employment as a software developer
Master of Engineering - MEng Electrical and Electronics Engineering, Master of Engineering - MEng Electrical and Electronics Engineering at USP - Universidade de São Paulo
General Business Program Business Administration and Management General, General Business Program Business Administration and Management General at Business Training Company
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
Back-end Developer
Contributions:14 reviews, 10 commits, 10 PRs in 4 months
Contributions summary:Felippe's contributions primarily involve refactoring and improving the Pitaya game server framework. They removed dependencies and streamlined the rate limiting mechanism by directly using metrics reporters. Furthermore, the user added a new constructor for the logger that accepts a FieldLogger implementation, and they re-added a legacy API to facilitate migration. The user's work demonstrates a focus on improving code maintainability and providing backwards compatibility.
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