Felippe Durán

Senior Staff Game Engineer at Stellar Core Games

Sweden
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Summary

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Rockstar
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Top School
Felippe Durán is a Senior Staff Game Engineer based in Sweden with 10+ years building multiplayer and backend systems for mobile games, from hit titles like Tennis Clash to large-scale city-simulation prototypes. He architects server-side systems, networking protocols, and IaC-driven deployments (Kubernetes, FluxCD) to support thousands of concurrent players and hundreds of simulated cities, and has hands-on experience with client-side prediction and reconciliation. A generalist who progressed from gameplay features to technical leadership, he has led teams of 20+ engineers, defined unified module architectures, and translated product requirements into resilient services. He also contributes to open-source game server tooling—refactoring Pitaya to improve maintainability and backwards compatibility—reflecting a focus on pragmatic, long-lived engineering. With an MEng from USP and cross-disciplinary experience in electrical engineering and business, he blends systems thinking with operational rigor to ship scalable live games.
code10 years of coding experience
job9 years of employment as a software developer
bookMaster of Engineering - MEng Electrical and Electronics Engineering, Master of Engineering - MEng Electrical and Electronics Engineering at USP - Universidade de São Paulo
bookGeneral Business Program Business Administration and Management General, General Business Program Business Administration and Management General at Business Training Company
bookUPC Universitat Politècnica de Catalunya
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Stackoverflow

Stats
356reputation
50kreached
5answers
1question
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Github Skills (21)

rate-limiting10
go-language10
go10
golang10
go-application10
server10
api-design9
testing9
gameserver8
metric8
ios7
android7
swift6
screen-orientation6
keras6

Programming languages (5)

C#JavaC++CGo

Github contributions (5)

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topfreegames/pitaya

Apr 2021 - Aug 2021

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
userBack-end Developer
Contributions:14 reviews, 10 commits, 10 PRs in 4 months
Contributions summary:Felippe's contributions primarily involve refactoring and improving the Pitaya game server framework. They removed dependencies and streamlined the rate limiting mechanism by directly using metrics reporters. Furthermore, the user added a new constructor for the logger that accepts a FieldLogger implementation, and they re-added a legacy API to facilitate migration. The user's work demonstrates a focus on improving code maintainability and providing backwards compatibility.
gamegame-server-frameworkios-androidunityios
felippeduran/libpitaya

Feb 2020 - Jun 2023

a client sdk for pitaya game server framework
Contributions:20 pushes, 19 branches in 3 years 4 months
pitayagame-server-frameworkgame-serversdkserver-framework
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