Felix De Maneville is a Senior Rust Engineer with nine years of software experience, based in France, who builds high-performance, safe systems and tooling across native and WASM targets. He has led backend architecture for an MMO mobile game—designing a parallel Rust web backend, ECS-based game simulations, and bespoke game design tooling—and contributed to notable open-source Rust projects like the Bevy game engine. His work spans cloud-native stacks (Axum, Tokio, sqlx, Docker, AWS) and database tooling, including an ArangoDB ODM/OGM and migration CLI he implemented. A pragmatic mentor and creator of onboarding assets, he balances production delivery with developer experience improvements and clean, clippy-friendly code. Fluent in French and an active open-source contributor, he brings deep Rust expertise applied to both game tech and web services.
8 years of coding experience
7 years of employment as a software developer
Epitech
Baccalauréat, Général Scientifique, Baccalauréat, Général Scientifique at Labruyère
IT degree, Conception de jeux et médias interactifs, IT degree, Conception de jeux et médias interactifs at Keimyung University
Mathématiques appliquées, sciences sociales, Mathématiques appliquées, sciences sociales at UVSQ Université de Versailles Saint-Quentin-en-Yvelines
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Full-stack Developer
Contributions:81 reviews, 35 PRs, 205 comments in 3 years 6 months
Contributions summary:Felix contributed to the Bevy game engine by implementing and improving various features. They addressed clippy warnings, fixed touch input issues in the UI, and added color tints to a sprite stress test. The user also added texture slicing and tiling support and fixed UI image slicing within the engine. Additionally, the user made improvements to mesh primitives by adding new options.
Contributions:10 releases, 50 commits, 29 PRs in 1 year 2 months
physicsbevyverletgamedevphysics-3d
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