Felix Herbst is a co-founder and lead engineer specializing in glTF and USD interoperability with 13 years of experience building 3D graphics and immersive systems from Halle, Germany. He combines hands-on development (notably contributions to the widely-used three.js library with WebXR and USDZExporter work) with product-facing roles in VR UI and Unity glTF tooling. At Needle he drives standards and tooling to make 3D assets and scenes reliably portable across engines and platforms. His background blends art and engineering—MA in Multimedia Design and long experience as a 3D artist and interaction designer—so he approaches problems with both visual sensibility and low-level technical rigor. He has a track record of shipping pragmatic fixes and performance-minded features (e.g., texture/shader fixes, animation import and UI antialiasing techniques) that improve real-world pipelines. Colleagues rely on him to bridge creative workflows and robust interoperability in the 3D ecosystem.
13 years of coding experience
Master of Arts (MA), Multimedia Design, Master of Arts (MA), Multimedia Design at Burg Giebichenstein - Hochschule für Kunst und Design Halle
Efficient glTF 3D import / export package for Unity
Role in this project:
Software Engineer
Contributions:16 commits, 15 PRs, 44 comments in 1 year 7 months
Contributions summary:Felix primarily focused on improving the functionality and stability of the glTF import/export package for Unity. Their contributions included fixing bugs related to texture transformations and shader properties, adding support for new shader graph variants, and improving the asset import process. They also implemented features related to animation import and Mecanim support within Unity, as well as made overall improvements to the project's structure and design-time behavior.
Contributions:43 reviews, 13 commits, 56 PRs in 11 months
Contributions summary:Felix primarily contributes to the `three.js` library, focusing on WebXR-related features and fixes. Their commits include implementing session granting for the VRButton, enabling navigation between VR pages, and fixing issues related to iFrame usage within WebXR environments. Furthermore, they contribute to the USDZExporter, adding features like material binding and fixing default plane anchoring. They demonstrate expertise in 3D graphics and immersive technologies.
virtual-realitysvgwebglcanvasjavascript
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.