Summary
Felix Jones is a Technical Lead with 12 years of experience building and shipping games and platforms, currently guiding Gameplay Tech for Minecraft Bedrock Edition at Mojang Studios. He previously developed core systems for Minecraft Java Edition and led a micro studio, Altimit Systems, where he took technologies from low-level assembly optimizations to cross-platform VR/AR deployments used in hundreds of Android titles worldwide. His background spans mobile native development, custom 3D engines, and cross-platform toolchains across Unity and Unreal, giving him a rare blend of hands-on systems engineering and product leadership. Comfortable moving between C/C++, Java, Objective-C and platform-specific performance work, he focuses on squeezing maximum capability from hardware while enabling scalable gameplay features. Based in Stockholm, he combines first-class academic training in games programming with a track record of shipping at scale for both indie and global audiences. Colleagues describe him as a pragmatist who pairs deep technical craft with clear team direction and a knack for optimizing the non-obvious bottlenecks in game systems.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSc) with Honours, Computer Science (Games Programming), First Class, Bachelor of Science (BSc) with Honours, Computer Science (Games Programming), First Class at Kingston University