Felix Klein is a software developer with 10 years of experience who blends industrial full-stack engineering in C# and C++ at Thales with academic research in photorealistic and real-time rendering. He holds an M.Sc. in Computational Visualistics and has been a recurring student researcher at the University of Koblenz, contributing to the Line Space datastructure and work on BVHs, two-level structures, recursive grids, and octrees for efficient GPU ray tracing. Felix focuses on pushing the performance envelope of ray tracing pipelines and bringing research ideas toward production-ready implementations. Comfortable across low-level graphics kernels and higher-level system design, he bridges algorithmic innovation with practical software engineering. Based in Koblenz, he combines rigorous academic training (A+/A grades) with steady industry delivery, making him effective at translating cutting-edge rendering techniques into deployable systems. An understated strength is his long-term continuity on the Line Space project, giving him deep, non-obvious domain expertise in geometric acceleration structures.
10 years of coding experience
Bachelor of Science (B.Sc.), Computational Visualistics, A, Bachelor of Science (B.Sc.), Computational Visualistics, A at University of Koblenz-Landau
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