Felix Klein

Software Developer at Thales

Koblenz, Rhineland-Palatinate, Germany
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Summary

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Senior
🎓
Top School
Felix Klein is a software developer with 10 years of experience who blends industrial full-stack engineering in C# and C++ at Thales with academic research in photorealistic and real-time rendering. He holds an M.Sc. in Computational Visualistics and has been a recurring student researcher at the University of Koblenz, contributing to the Line Space datastructure and work on BVHs, two-level structures, recursive grids, and octrees for efficient GPU ray tracing. Felix focuses on pushing the performance envelope of ray tracing pipelines and bringing research ideas toward production-ready implementations. Comfortable across low-level graphics kernels and higher-level system design, he bridges algorithmic innovation with practical software engineering. Based in Koblenz, he combines rigorous academic training (A+/A grades) with steady industry delivery, making him effective at translating cutting-edge rendering techniques into deployable systems. An understated strength is his long-term continuity on the Line Space project, giving him deep, non-obvious domain expertise in geometric acceleration structures.
code10 years of coding experience
bookBachelor of Science (B.Sc.), Computational Visualistics, A, Bachelor of Science (B.Sc.), Computational Visualistics, A at University of Koblenz-Landau
languagesEnglish, German, Spanish
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Github Skills (4)

opengl-framework7
prototyping5
glm3
opengl3

Programming languages (1)

C++

Github contributions (5)

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f-schroeder/orvis

Jul 2018 - Aug 2018

OpenGL Rendering and Visualization
Contributions:2 PRs, 27 pushes, 3 branches in 1 month
webglvulkanrenderingopenglgraphics
f-schroeder/website

Aug 2018 - Jul 2019

Easily create a beautiful website using Academic and Hugo
Contributions:14 pushes in 10 months
hugohugo-theme
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Felix Klein - Software Developer at Thales