Felix Klinge

Software Enabling And Optimization Engineer

Ahaus, North Rhine-Westphalia, Germany
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Summary

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Senior
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Top School
Felix Klinge is a software enabling and optimization engineer with 10 years of experience building and tuning game engines and tools for PC and consoles. He has progressed from internships and apprenticeship roles to senior engineering positions at DECK13, Ubisoft Blue Byte, keen games and Unity, and now helps game developers optimize titles for Intel hardware. Felix combines deep low-level engine and performance expertise with a pragmatic focus on portability and maintainability, making him effective across platforms and developer teams. Based in Ahaus, Germany, he favors remote collaboration and brings a track record of shipping shipped titles like The Surge and improving platform performance in production game ecosystems.
code10 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (BSc) Informatik, Bachelor of Science (BSc) Informatik at SRH University
bookFachhochschulreife Informations- und Telekommunikationstechnologie, Fachhochschulreife Informations- und Telekommunikationstechnologie at Berufskolleg für Technik Ahaus
languagesEnglish, German
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Stackoverflow

Stats
21reputation
2kreached
0answers
3questions
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Github Skills (50)

electron10
microsoft10
typescript10
vscode-extension10
editor10
vscode10
wine10
visual-studio-code9
debugging9
gameserver9
linux9
vulkan9
graphics-programming9
opengl9
visual-studio9

Programming languages (6)

TypeScriptC#C++ShellCGo

Github contributions (5)

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FelixK15/k15_gui

Apr 2016 - Nov 2019

Contributions:118 commits, 79 pushes, 6 branches in 3 years 7 months
FelixK15/k15_image_resize

Feb 2017 - Nov 2023

Contributions:18 pushes, 1 branch in 6 years 10 months
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Felix Klinge - Software Enabling And Optimization Engineer