Felix Klinge is a software enabling and optimization engineer with 10 years of experience building and tuning game engines and tools for PC and consoles. He has progressed from internships and apprenticeship roles to senior engineering positions at DECK13, Ubisoft Blue Byte, keen games and Unity, and now helps game developers optimize titles for Intel hardware. Felix combines deep low-level engine and performance expertise with a pragmatic focus on portability and maintainability, making him effective across platforms and developer teams. Based in Ahaus, Germany, he favors remote collaboration and brings a track record of shipping shipped titles like The Surge and improving platform performance in production game ecosystems.
10 years of coding experience
9 years of employment as a software developer
Bachelor of Science (BSc) Informatik, Bachelor of Science (BSc) Informatik at SRH University
Fachhochschulreife Informations- und Telekommunikationstechnologie, Fachhochschulreife Informations- und Telekommunikationstechnologie at Berufskolleg für Technik Ahaus
Contributions:18 pushes, 1 branch in 6 years 10 months
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Felix Klinge - Software Enabling And Optimization Engineer