PHD Researcher at LMU Munich – Ludwig-Maximilians-Universität München
Munich, Bavaria, Germany
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Felix Krause is a PhD researcher based in Munich with 14 years of software engineering experience focused on machine intelligence, computer perception, and life sciences. He combines academic depth from a MSc in Artificial Intelligence and ongoing doctoral work at LMU Munich with hands-on engineering across ML and computer vision projects. His contributions to systems-level open source—such as enhancements to the Nim compiler and core library—showcase strong low-level and backend skills beyond typical ML tooling. Felix has practical experience applying research in industry, including computer-vision work at PreciPoint and algorithmic refactors in the Luanti voxel engine that improved simulation behavior. He also has teaching experience as a TA for large university courses, evidencing clear communication of theoretical concepts to diverse audiences. Collectedly, his profile blends systems programming, research rigor, and real-world ML/vision deployment.
14 years of coding experience
1 year of employment as a software developer
Master of Science - M.Sc., Artificial Intelligence, Master of Science - M.Sc., Artificial Intelligence at Johannes Kepler Universität Linz
Undergraduate, Bioinformatics, Undergraduate, Bioinformatics at University of Applied Sciences Weihenstephan-Triesdorf
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Role in this project:
Back-end Developer
Contributions:42 commits, 24 PRs, 58 comments in 2 years 8 months
Contributions summary:Felix contributed to the Nim compiler and standard library, focusing on enhancements and bug fixes. Their work included implementing logical set operations for TSet and fixing issues related to the virtual machine generation within the compiler. The user also addressed documentation, table implementations, and timezone handling in the standard library. They demonstrated a solid understanding of the Nim language and its core functionalities.
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Role in this project:
Back-end Developer
Contributions:8 commits in 1 day
Contributions summary:Felix primarily focused on refactoring the liquid transformation code within the voxel game engine. They rewrote the algorithm to modify the current node in a single iteration, introducing new logic using bitmasks in the `MapNode.param2` field. This update addressed liquid flow behavior by adding improved rules for the spreading and disappearance of liquid elements. These changes impacted the core game logic and the behavior of the game's environment.
c-plus-plusvoxelscrosswordvoxelgame-engine
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Felix Krause - PHD Researcher at LMU Munich – Ludwig-Maximilians-Universität München