Felix Zhang

Software Engineer at Meta

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Felix Zhang is a Tech Lead specializing in 3D web and WebXR developer platforms with a decade of experience building developer tooling, SDKs, and immersive experiences at Meta Reality Labs. He led the Immersive Web SDK and created the Immersive Web Emulator and Emulation Runtime, shipping tools that let developers simulate and debug WebXR directly in desktop browsers. Felix focuses on AI-native workflows—agentic coding, live scene inspection, and runtime debugging—to streamline Quest-optimized development and make spatial web content feel native on headsets. An active maker outside work, he publishes IWSDK Adventures, runs indie studio EliXR Games, and contributed multiview and layer-based samples to the widely used immersive-web/webxr-samples repo. Based in Seattle, he blends platform leadership, open-source impact, and hands-on game development to advance accessible, cross-device browser-native XR.
code10 years of coding experience
job1 year of employment as a software developer
bookMaster of Science - MS, Computer Science, 4.0/4.0, Master of Science - MS, Computer Science, 4.0/4.0 at Duke University
bookUniversity of California San Diego
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at National University of Singapore
languagesEnglish, Chinese
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Github Skills (6)

webgl10
javascript10
webxr10
augmented-reality9
virtual-reality9
front-end-development8

Programming languages (4)

TypeScriptBikeshedJavaScriptHTML

Github contributions (5)

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immersive-web/webxr-samples

May 2021 - Jul 2021

Samples to demonstrate use of the WebXR Device API
Role in this project:
userFull-stack Developer
Contributions:10 reviews, 16 commits, 10 PRs in 1 month
Contributions summary:Felix made significant contributions to the `immersive-web/webxr-samples` repository, primarily focusing on enhancing WebXR experiences. They implemented multiview support in the renderer, enabling more efficient rendering for VR devices. The user also integrated support for blur events in the input renderer and added several new examples, including layer-based samples for quad, cylinder, equirectangular, and cube layers, as well as an example demonstrating layer hit tests.
augmented-realitywebxrapivirtual-reality
felixtrz/elixr

Sep 2022 - Mar 2023

A WebXR framework for building the metaverse, powered by three.js and cannon-es
Contributions:83 commits, 8 PRs, 95 pushes in 6 months
ecsgame-enginejavascript-frameworkjavascript-game-enginephysics-engine
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