Felix Zhang is a Tech Lead specializing in 3D web and WebXR developer platforms with a decade of experience building developer tooling, SDKs, and immersive experiences at Meta Reality Labs. He led the Immersive Web SDK and created the Immersive Web Emulator and Emulation Runtime, shipping tools that let developers simulate and debug WebXR directly in desktop browsers. Felix focuses on AI-native workflows—agentic coding, live scene inspection, and runtime debugging—to streamline Quest-optimized development and make spatial web content feel native on headsets. An active maker outside work, he publishes IWSDK Adventures, runs indie studio EliXR Games, and contributed multiview and layer-based samples to the widely used immersive-web/webxr-samples repo. Based in Seattle, he blends platform leadership, open-source impact, and hands-on game development to advance accessible, cross-device browser-native XR.
10 years of coding experience
1 year of employment as a software developer
Master of Science - MS, Computer Science, 4.0/4.0, Master of Science - MS, Computer Science, 4.0/4.0 at Duke University
University of California San Diego
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at National University of Singapore
Samples to demonstrate use of the WebXR Device API
Role in this project:
Full-stack Developer
Contributions:10 reviews, 16 commits, 10 PRs in 1 month
Contributions summary:Felix made significant contributions to the `immersive-web/webxr-samples` repository, primarily focusing on enhancing WebXR experiences. They implemented multiview support in the renderer, enabling more efficient rendering for VR devices. The user also integrated support for blur events in the input renderer and added several new examples, including layer-based samples for quad, cylinder, equirectangular, and cube layers, as well as an example demonstrating layer hit tests.
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