Soc Software For Robotics at Moore Threads Technology Co. Ltd.
Taizhou, Zhejiang, China
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Summary
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Rockstar
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Top School
Feng Yang is a software engineer with 11 years of experience applying advanced numerical analysis, heterogeneous GPGPU and parallel computing to graphics, simulation, and robotics software. With a PhD in Computational Mathematics from Peking University and postdoctoral work at the University of Macau, he builds high-fidelity simulation pipelines—recently integrating OpenUSD, Hydra rendering, and a physics engine to accelerate embodied intelligence and robotics workloads. At Ant Group he worked on the Oasis Game Engine focusing on PhysX and graphics APIs, and his open-source contributions include refactoring core physics and raycast collision logic in a WebGL-based engine. He combines rigorous PDE and finite-element research with hands-on systems engineering, optimizing both algorithms and low-level performance. Based in Taizhou, China, he is seeking roles that bridge algorithm engineering and product direction, bringing both research depth and production-grade acceleration expertise.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BS, Computational and Applied Mathematics, 3.64/4, Bachelor of Science - BS, Computational and Applied Mathematics, 3.64/4 at Sichuan University
Doctor of Philosophy - PhD, Computational Mathematics, Doctor of Philosophy - PhD, Computational Mathematics at Peking University
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
Role in this project:
Back-end Developer
Contributions:152 reviews, 53 commits, 38 PRs in 1 year 5 months
Contributions summary:Feng's contributions focused on refactoring and improving the physics engine, specifically concerning ray-casting and collision detection within the core engine packages. This included implementing trigger methods within the Script class and rewriting collision detection mechanisms. The changes involve modifications to the `CollisionDetection.ts` and `PhysicsManager.ts` files, indicating an impact on the core functionality of the physics simulation. Additionally, the user added more interfaces for the raycast function.
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