Summary
Fengyu Xu is a game designer with eight years of experience specializing in level design, game mechanics, and design documentation, currently shaping interactive experiences at 22 Studio Inc. in the San Francisco Bay Area. Trained with an MA from Academy of Art University and a BFA from the School of the Art Institute of Chicago, Fengyu blends strong visual sensibilities from photography with technical fluency in Unity, Unreal, and Maya. Known for crafting levels that reinforce narrative and player flow, they bring disciplined documentation and a collaborative, critique-driven approach to iteration. Self-motivated and communicative, Fengyu excels at integrating cross-disciplinary feedback to refine mechanics and pacing. An attention to both artistic detail and playable systems marks their work, making them adept at translating high-level story goals into tangible, engaging gameplay moments.
8 years of coding experience
Master of Arts - MA, Game and Interactive Media Design, 3.8, Master of Arts - MA, Game and Interactive Media Design, 3.8 at Academy of Art University
Bachelor of Fine Arts - BFA, Game and Interactive Media Design, Phptography, Bachelor of Fine Arts - BFA, Game and Interactive Media Design, Phptography at School of the Art Institute of Chicago
High School Diploma, High School Diploma at Vermont Academy
English, Chinese