Fernando Bevilacqua is a pragmatic CTO and hands-on technical leader with 15+ years building games, cloud enterprise software, and research-driven HCI tools. He combines deep academic expertise—a PhD in Information Technology focused on HCI—with entrepreneurial chops as co-founder of Decadium and long experience shipping commercial games and web apps. Recently he has led engineering teams to deliver cloud-native enterprise suites and AI/ML-based health tech, including speech-to-text integrations and remote stress/boredom detection using heart rate and facial cues. An active open-source maintainer (cvui, Flixel contributions) and creator of a web-based code editor, he bridges low-level UI work and high-level product strategy while still enjoying indie gamedev and teaching.
15 years of coding experience
11 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Information Technology, Doctor of Philosophy (Ph.D.), Information Technology at University of Skövde
Master's degree, Computer Science, Master's degree, Computer Science at Universidade Federal de Santa Maria
A (very) simple UI lib built on top of OpenCV drawing primitives
Role in this project:
UI Developer
Contributions:10 releases, 350 commits, 18 PRs in 6 years 3 months
Contributions summary:Fernando primarily contributed to the development of the UI library by implementing various UI components like buttons, checkboxes, and text. Their work involved building the basic framework of the library, followed by the initial implementation of the button and checkbox components. Further, they also added support to display images and create window-like objects. The user's work is primarily focused on the visual elements and the interaction framework.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
Full-stack Developer
Contributions:8 commits, 10 PRs, 45 comments in 2 years 9 months
Contributions summary:Fernando primarily contributed to the Flixel debugger, adding new features and enhancing existing ones. They added a tools panel that allows users to move objects around, along with tooltips for debugger elements. Furthermore, the user enhanced the pointer tool by implementing batch selection, preventing selection discard on control key press and improving the visuals of selected items. The user also added a transform tool with rotation and scaling capabilities.
2d-gameflixelcppgamedev2d-game-engine
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Fernando Bevilacqua - Chief Technology Officer at Optidata Cloud