Summary
Fernando Ribeiro is an R&D and 3D generalist with over a decade of experience blending game development, VR, and character art across studios, academia, and platform vendors. He has contributed to core tooling like Unity's UMA avatar system, worked as a contingent developer for Oculus VR, and now drives avatar research and high-quality Asset Store content through his Goblin Workshop. Comfortable moving between technical systems (procedural character generation, photogrammetry, motion capture pipelines) and hands-on art (modeling, animation, VFX), he bridges art and engineering to enable scalable character customization. Based in Rio de Janeiro, Fernando also brings educator and consultant experience, having taught programming and graphics while helping studios ship polished interactive experiences. An underappreciated strength is his ability to productize research—turning experimental avatar techniques into usable assets and tools for other creators.
12 years of coding experience
1 year of employment as a software developer
Pontifical Catholic University of Rio de Janeiro
English, Portuguese