Fernando Ribeiro

R&D at Rede Globo

Rio de Janeiro, Brazil
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Summary

👤
Senior
🎓
Top School
Fernando Ribeiro is an R&D and 3D generalist with over a decade of experience blending game development, VR, and character art across studios, academia, and platform vendors. He has contributed to core tooling like Unity's UMA avatar system, worked as a contingent developer for Oculus VR, and now drives avatar research and high-quality Asset Store content through his Goblin Workshop. Comfortable moving between technical systems (procedural character generation, photogrammetry, motion capture pipelines) and hands-on art (modeling, animation, VFX), he bridges art and engineering to enable scalable character customization. Based in Rio de Janeiro, Fernando also brings educator and consultant experience, having taught programming and graphics while helping studios ship polished interactive experiences. An underappreciated strength is his ability to productize research—turning experimental avatar techniques into usable assets and tools for other creators.
code12 years of coding experience
job1 year of employment as a software developer
bookPontifical Catholic University of Rio de Janeiro
languagesEnglish, Portuguese
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Github Skills (3)

avatar10
unity3d10
player2

Programming languages (1)

JavaScript

Github contributions (5)

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huika/UMA-Extrafiles

Feb 2014 - Aug 2015

Contributions:6 commits, 1 push in 1 year 6 months
conanjeu/UMALibrary

Nov 2013 - Nov 2013

Contributions:12 commits in 2 days
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Fernando Ribeiro - R&D at Rede Globo